Rose tinted glasses

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29/08/2013 19:14Posted by Mortistone
There was no LFD. You searched for other people with same interest as you. Guilds helped in that a lot.


Yeah, spamming trade for three hours was so fun and interesting.
I played during 2006 and I 100% prefer the game as it is now. And if no one believes me I started back then I can link my old account lol.
what i get from the talks of "vanilla players" is that in wanilla it was raining naked ladies the roads were paved with gold and honey players were nice to each others, everyone admired wearer of epics, when you logges on you were instantly offered with milk and honey.

Playing every class and spec was rewarding yes retripution paladin/moonkin/shadowpriest/and many of the specs that were unplayable were so fun and rewarding to play

there were no trolls and or anal jokes

and the last but not least the forums were full of nice people who never predicted death of the game and never whined about anything.

that is what i get from vanilla preachers.
29/08/2013 13:26Posted by Manowar
people who talk and praise vanilla sound like my almos 70 year old father memorising the 60's it sound so ridiculous that it has become a joke.
the 60's had its good points and bad points just like vanilla did. I have no doubt many people would genuinely enjoy living in the 60's just like many people would genuinely enjoy playing vanilla wow again. Its not just nostalgia some people actually preferred it back then


And this what was I was trying to acknowledge in my original post; Although our developers want to the game to keep evolving, we are not trying to dismiss everyone who wants classic realms as being "nostalgic" or "wearing rose tinted glasses"... Many are nostalgic for sure, but there are also those who are not, and who have made quite constructive posts to why they prefer the classic game.
what i get from the talks of "vanilla players" is that in wanilla it was raining naked ladies the roads were paved with gold and honey players were nice to each others, everyone admired wearer of epics, when you logges on you were instantly offered with milk and honey.

Playing every class and spec was rewarding yes retripution paladin/moonkin/shadowpriest/and many of the specs that were unplayable were so fun and rewarding to play

there were no trolls and or anal jokes

and the last but not least the forums were full of nice people who never predicted death of the game and never whined about anything.

that is what i get from vanilla preachers.


Well from this I get a headache.
Things I do not miss from old days:
Clunky UI - like flying from Darnassus Gadgezdan you'd first have to consult a flight map (unless you knew it by heart), then picking new destination at each point by hand each time instead of the UI of just picking Gadgezdan now. Lots of stuff like that has improved.

Walking everywhere until you're over level 40 and travelling overall. Sure, it was fun on the first character. I loved my first run through Wetlands at level 10 Night Elf to reach IF. But I had three max levels when TBC came out - and after the first two, the discovery fun is kind of done already.

Which brings me to the reason of having three lvl 60 characters - not out of love of trying different classes but out of necessity: First I leveled a druid. Loved healing, but it was hard to get proper raid spots as a druid. I Leveled a priest instead - instant invites from various guilds. Then I needed consumables for the raiding, so I leveled a mage to have a character that could actually deal damage while grinding the materials. I appreciate being able to deal some damage as a healer especially on lower levels - and having a dual spec (during TBC, as a druid, I sometimes went back to class trainer five times in a night to switch specs between feral and resto).

But there are things I really miss. I loved downranking healing spells. I loved having to really manage your heals - the current smart heals simply don't have the same appeal even if you actually might have some mana issues again so you that you have to watch your resources or otherwise optimize cds. Not the same, not as fun.

It was great having to group up with new people and creating communities and guilds on brand new servers. Doing dungeons when it was new for everyone, so no one expected you to be a well-oiled experience machine who'd run through a dungeon without saying a word. But years later, on servers that had existed years and years, it was next to impossible to get those experiences anymore as so few people were leveling on each server in the same bracket unless you got together a bunch of friends to level up alts together. Therefore I totally welcomed the LFG tool for especially lower level dungeons - that way you got to experience them again, even if the sociable moments are more rare. They still happen sometimes, too.

The community part overall was both a blessing and a curse. I was drawn to the game because of the community - but eventually I burned out and left the game during WotLK, after having to manage squibbling raids and guilds and drama for too long.

I started playing again later (this is a completely new account), and I think I would not be playing unless there was so much things a casual player can do, alone. Or the opportunities to group up casually like for LFG. I don't have the time and energy to deal with the guild & raid drama anymore, but the random encounters I sometimes get with nice people are ok. However, I want no ties at the moment - and I like the fact that like in real life, you can also exist in an MMO without being an active part of the community.

So, there was good, there was bad, some because it was new but also some because it was a design I prefer. Same with the current game. I guess it still says something that despite cancelling my subscription at least twice I've still drifted back at least for a while again.
5 man and 5 man heroics have not progressed they have gone back to prefetal...

just wanted to get that in sorry, love 5 man but its currently the dullest part of the game from being my favourite. A dull point farm fromt he start of this expansion, short boring, pointless on the whole grhhh

I miss the the long old 5 mans...

I'm honestly 50/50 on if i like new or old, i don't like the que systems and so on. I like the pvp systems mind. lots of differences some I'd take and many i'd leave. On the whole it has to please the masses, and the masses are mindless ;)
I really wish they would please stop trying to convince me that a game millions of people enjoyed was awful and that we only played it because there was no alternative
30/08/2013 19:47Posted by
I really wish they would please stop trying to convince me that a game millions of people enjoyed was awful and that we only played it because there was no alternative
It is not so much that the game was better than it is now, it is just more about what it has evolved into. The game kinda plays out more to a scripted format making the challenges a more predefined process. You certainly feel this in the levelling. I mean anyone that has been to Redridge that has 'not' done any of the quests there will realise that the place is pointless. And yet the journey in the game did use to be a personal process. Now though, you follow the scripted path and endure the phased elements that make the game tedious and boring. Stonewatch is so ghostly and empty now and yet it once filled players with dread for the fierce battles that were fought their within that keep.

Further, the character building was ruined by the loss of crafting specialisation, class specialisation skills , the loss of training and more complex talent trees. The worst was the account wide pets, mounts and achievements. Add to this the map pointers for quests and the linear line to quests in a given zone and my goodness you can see why folk enjoyed the game more in the early days.

I came to Warcraft from an extensive experience of playing loads of quite complex games. For me, like similar gamers we need our fix of more interesting and entertaining gaming models. This game was never hard, but the 'working things out' was part of its charm. I really did love struggling through zones to find crafting trainers. And I did enjoy swimming around the lake in Redridge learning my lockpicking skills. I did like the challenges I was given from my mage trainer and I did like stumbling across quests and odd locations. The expanse of the game was its real chalm.

Sadly though, I did sense a mood change at Icecrown. I sensed a new swarm of gear chasing player that just wanted cap and sweets from the dispenser. And Blizzard gave into this. Sadly from around that time the game creators have been trying to force feed a type of game that meets the expectation of their largest percieved audience. And still do. And so for players like me, that actually enjoyed the complex nature of the game, I got yellows instead of reds, greys instead of yellows, and dots on maps showing everything I needed to know and help from NPCs even when I didn't want it. And worse we lost all the attributes that made an individual character feel 'special'

I am conscious that the game has moved on. I am conscious that there is little desire to give players the vanilla experience again. I am just sad that this game marched on without me and took away all the things I really loved. I do not like Cataclysm for what it did to the map. The purpose may have had some relevance when launched, but its meaningless now. And as for Pandaria, I really do not see any link between this expansion and the game I once loved. Worse, is that deals with the issue of invasion where the player him/herself can be seen as the villain. It all feels very very wrong. And as for cuddly teddy bears and gardening, well that aged the game terribly.

I have played many things in addition to Warcraft over the last few years, but still am here. And I will continue to struggle with this game. I invested a lot of game time, and enjoyed so much.. but I also lost a lot more. And for those that never answered the Princess's calls in Arathi and completed the 'full' challenge without any 'wheel stabilisers' on the bike I fear that talking about the joy of vanilla is just hollow empty words. There is nothing more sad than seeing Fozruk standing there pathetic without his minions and his purpose in guarding the stones. And I guess like the princess and her real purpose, I have been led by Blizzard to believing in their worth, only to realise that I was the fool and the World of Warcraft is no more the wonderment that it once was.... And that is a truth. The words are blue for good reason I guess. Cold.
Kinda think we never should have had flying mounts. Just saying. You only experience the sky now, which is a shame, i'm pretty sure they put more effort on the ground floor. I kinda think flying mounts should have been for later, if the subject would continue to be #1 topic on the forums, but else, i don't think it was needed.

And also, everyone is a rush nowadays... You join a FL transmorg run, we'll have to do it quick, as someone gotta go in 20 min... We should appreciate the pandas life quote: Slow down, wow is to be savoured(enjoyed).
Maybe the one addition that I dislike since TBC is achievements. Prefered the game before they existed.
I agree first they took away the special feeling of the game by removing npc's for example the BG queing npc I thought it was cool going to that one place and see all the players gathered around waiting for the Que to pop up. Secondly I miss seeing people running around on ground mounts and People being more social groups gathering in trade channel for heroics and the lfr tool we had back then was better you listed yourself and gave a discription about you're roll experiance.

Back then when you could not just wait for the Que to pop up for a dungeon but had to actually go thare and use the.summoning stone. I also kinda liked the fact that epics felt really epic back then not to start about seeing someone with a legendary.

I also miss the days when people actually played to enjoy and not for the rush achieve this get that. Now a days people barely talk because they don't have time everyone is rushing like it is the last chanse to get thare things done.

Also not to mention the raiding back then we had a lot of 25 man raiding guilds around these days you have to be lucky to gather enough to get a 10 man going. All these extra tools to make people's life's easyer ruined a lot of the game experiance of what it used to be easyer duse not always means that it is better yet all arrows are pointed in to the lets make things more easy direction.

The thing is I have loved this game ever sinds the very start and I know I won't get that feeling back that I had back then but stop making things worse then they already are I had a few wow breaks and for that is weird as I usually never get bored by wow but unfortunately I reached the limits of how fun the game is at this point.

Let us hope 5.4 will bring a better experience my realm is in a desperate need of more players LET THE MERGE begin
i would say the reason the "old days" were good is because the community was just closer together... sure alot of stuff was kinda terrible... like on hit procs instant killing ppl HAND OF JUSTICE! but you tend not to really care so much... sure you spend 3 hours of pain in scholomance and the like but who cared when you were with a bunch of nice ppl from your own server...

see the problem with the dungeon finder is that its not so good for making friends or meeting ppl...the heart of doing dungeons in the first place... you generally just get matched with a bunch of ppl youll never ever see again and same with the raid finder.


one thing i do find strange tho is why "bringing the class" is such a bad thing... sure if your skilled you deserve to be taken to a raid and such but it allowed each class to have its own "thing" i might aswell have been part of the burning legion on my retri paladin during burning crusade as far as heroic dungeons were concerned but i didnt need to care since i knew exactly where the strengths and weaknesses of my choice of spec were(however irritating they were)

BUT... there is anothing thing thats missing from this, only the bad players would not invite me as a retri paladin, the good players however understood what a real ret paladin could do and how they could in fact proxy heal and support very effectively... the only reason the bad ppl didnt invite is because they wanted easy mode 3-4 cc group requiring little real skill, heh which is funny coz the same ppl complain about the lack of skill required today.

on that note it reminds me of some priest way back in classic wow who got all his friends to leave the UBRS group i was making just coz i said we didnt absoloutley NEED a mage which we didnt... he clearly just wanted free water.


I for one would like to see a Classic realm, not so I can try to relive that "new game" feeling but to see if my memories are right and have a go at levelling the way it used to be.


But, this is the entire point, I guess?

Making Vanilla (and/or any previous expansion) realms would cost money.

So, if it then turned out that the majority of people who tried them wandered off again, a few weeks later, because they had remembered wrongly, where would that leave Blizz financially?

I'm kind of playing devil's advocate, here, as I really don't care one way, or the other (and would be happy if they made people happy); but, I'm guessing this is what is concerning Blizz?

Personally, I wouldn't want to try them.

There are things wrong with the current game, ofc, but I simply wouldn't want to have to shout in trade/join a certain guild for every group and there are various other things I have heard about Vanilla gameplay that I have no desire to experience, having experienced the advancements.

It's a bit like wondering if I'd like to be sent back in time. Maybe I would, in a way, if it was to a time I really liked the look of.

However, if it was a one-way ticket, I would have to be realistic as to whether I could suddenly live without the things we have grown accustomed to in today's world.

...and on balance, probably not.
30/08/2013 20:22Posted by Bladesurf
inda think we never should have had flying mounts. Just saying. You only experience the sky now,

Easy fix fly to ground dismount mount yuor land mount and go you can thank me later.
Maybe the one addition that I dislike since TBC is achievements. Prefered the game before they existed.


Yeah, can't say I'm a big fan, either.

They seem artificial and make people play selfishly and in weird ways that are generally detrimental to the group, as a whole.

Also, people will join LFD and then insist that everyone takes part in their achievement attempts.

Often, they don't even ask anyone in advance - just expect them to know telepathically and then rage when they don't, LOL!

I don't really understand why they added them, to begin with?

They seem to design an encounter to be played a certain way and then add an achievement to ensure people don't play it that way...

I guess it's just another attempt to extend the end content beyond its natural lifespan? But in random BGs, especially, they're pretty annoying.
The game was better in one aspect that will NEVER return to WoW: Community.

I prefered vanilla over this anime F2P-feel game it turned into because of the community and the Warcrafty feel it had as well as the raiding (cba even enter LFR) and PvP. Say what you will about balance but over all the years I've played on and off since 2005, I think vanilla was the most balanced.. I played ret paladin in vanilla.. !@#$ing hilarious.

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