7.2.5 PTR last build war change

Guerriero
Arms
Specialization (1)
Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for (3 * 75%90%) Physical damage.
Cost changed from 25 Rage to 30 Rage
Talents (10)
Deadly Calm Battle Cry also reduces the Rage cost of your abilities by 100%75% for the duration.
Fervor of Battle Whirlwind deals 80% increased damage to your primary target.
Now requires Level 75, up from 45
Tier 5 Talent, in place of In For The Kill
Focused Rage Focus your rage on your next Mortal Strike, increasing its damage by 30%, stacking up to 3 times. Unaffected by the global cooldown.
Now requires Level 90, up from 75
Tier 6 Talent, in place of Titanic Might
NEW In For The Kill Colossus Smash grants you 15% Haste for 8 sec.
Tier 6 Talent, in place of Trauma
In For The Kill Mortal Strike refunds 40 Rage when used against targets that are below 20% health.
Removed
Opportunity Strikes Your melee abilities have up to a 60% chance, based on the target's missing health, to trigger an extra attack that deals 160% Physical damage and generates 5 Rage.
Ravager Throws a whirling weapon at the target location that inflicts [7 * (337.5% of Attack power)] damage to all enemies within 8 yards over 7 sec.
Generates 7 Rage each time it deals damage.
Rend Wounds the target, causing 280%150% Physical damage instantly and an additional (559%1000% of Attack power) Bleed damage over 158 sec.
Cost changed from 20 Rage to 30 Rage
Titanic Might Increases the duration of Colossus Smash by 8 sec, and reduces its cooldown by 8 sec.
Now requires Level 75, down from 90
Tier 5 Talent, in place of Focused Rage
Trauma Slam and Whirlwind, Whirlwind, and Execute now cause the target to bleed for 25% additional damage over 6 sec. Multiple uses accumulate increased damage.
Now requires Level 45, down from 90
Tier 3 Talent, in place of Fervor of Battle
Artifact Traits (6)
Exploit the Weakness Tactitian'sTactician's chance to trigger is increased as if you spent 4% more Rage.
Precise Strikes Colossus Smash reduces the Rage cost of your next Mortal Strike or Execute by 10%.
Removed
NEW Precise Strikes Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by 10%.
Rank 2: Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by 20%.
Rank 3: Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by 30%.
Rank 4: Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by 40%.
Rank 5: Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by 50%.
Rank 6: Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by 60%.
Rank 7: Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by 70%.
Rank 8: Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by 80%.
NEW Shattered Defenses After using Colossus Smash, your next Mortal Strike or Execute deals 60% additional damage.
Shattered Defenses After using Colossus Smash, your next Mortal Strike or Execute gains 30%60% increased critical strike chance and deals 30%0% additional damage.
Removed
Will of the First King Whirlwind critical strikes generate 21 Rage.

Fury
Specialization (1)
Fury Warrior
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 510%
Affected Spells:
Whirlwind Execute NEW Heroic Leap
Bloodthirst Whirlwind Off-Hand Bladestorm
Shockwave Bladestorm NEW Heroic Leap
Heroic Throw Raging Blow Raging Blow
Bladestorm Off-Hand Raging Blow Furious Slash
Storm Bolt Dragon Roar Execute
Execute Off-Hand Rampage Whirlwind
Odyn's Fury Odyn's Fury Odyn's Fury
Bladestorm
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 510%
Affected Spells:
Odyn's Fury Odyn's Fury Odyn's Fury
Talents (1)
Frenzy Furious Slash increases your Haste by 5% for 1015 sec, stacking up to 3 times.
Artifact Traits (1)
Juggernaut Execute increases damage dealt by Execute by 5% for 68 sec, stacking up to 99 times.

Protection
Specialization (1)
Spell Reflection Raise your shield, reflecting spells cast on you and reducing magical damage you take by 30%. Lasts 5 sec or until a spell is reflected.
Cooldown changed from 25 sec cooldown to 25 sec recharge
Charges changed from None to 1 Charges

General
Spells (3)
Opportunity Strikes Your melee abilities have up to a 60% chance, based on the target's missing health, to trigger an extra attack that deals 160% Physical damage and generates 5 Rage.
Ravager Throws a whirling weapon at the target location that inflicts [7 * (337.5% of Attack power)] damage to all enemies within 8 yards over 7 sec.
Generates 7 Rage each time it deals damage.
Trauma Slam and Whirlwind, Whirlwind, and Execute now cause the target to bleed for 25% additional damage over 6 sec. Multiple uses accumulate increased damage.

che ne pensate?
Non ho ben capito i cambiamenti al fury, potresti spiegarmeli? Chissà, magari è la volta buona per una sistematina..
sostanzialmente non ci sono cambiamenti per fury in realtà se non piccole modifiche
Peccato.. La cosa che mi fa incavolare è come abbiano pensato ad una classe che ogni 3x2 va in enrage e prende 20% di danno in più del solito, senza dare un minimo di self heal o qualcosa di decente, bah
la loro filosofia sarebbe che in enrage diventiamo risolutori della situazione ma con il debuff del danno maggiorato subito, che comunque ci fà sprecare un talento per ridurlo di valore, influisce ancora troppo in pvp

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