Vulkan API

Suporte Técnico
Activision Blizzard is a contributing member of the Khronos Group. Khronos has released an SDK to allow a bridge between Vulkan and Metal since Apple still wants to roll with Metal. Android v7+ also uses Vulkan and so many other games.

DirectX 12 is windows 10 only, while windows 7 users are stuck with Dx11.
Blizzard killed off Opengl Api support and will soon went on to kill the old Dx9 api support.

Vulkan support is given by gpu vendors (AMD, Intel and Nvidia), so as long as a game supports it - Android, Macos and ios (through Molten), Windows 7, 8, 8.1, 10 and Linux users can play.

So my question here is, Blizzard is paying devs and people to support both metal and directx11 (which is old and uses too much CPU, and compared to both Vulkan and DirectX12, it's a loss that goes from 20-40FPS), when rolling with Vulkan would translate on less resources wasted on supporting 2 APIs and would grant all OS's the ability to play WOW and other blizzard games.

I really do not understand this lack of sight. And as a bonus, Blizzard wouldn't have to deal with people ranting about playing on Linux, because guess what? Vulkan is platform agnostic unlike DirectX.
Bom dia,

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